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Systems

All rolls in Exalted use a d10 pool system.

Rolling Dice

When you are called to make a check, you will gather up (Attribute + Ability) dice, for some appropriate Attribute/Ability combination. You roll all the dice. Any die that comes up as a 7, 8, or 9 is 1 success; any die that comes up a 10 counts as 2 successes. Example:

2, 5, 8 (1 success), 9 (1 success), 10 (2 successes) = 4 successes.

Specialties

If you have a specialty that applies to a roll, you get +1 die.

Stunts

If you give a cool description for your action, you get +2 die. This is called a basic stunt.

If someone really impresses you, you can nominate them for an enhanced stunt. If the rest of the table agrees that it is a highlight of the night, that person gets +2 die, 1 automatic success, and 1 free Willpower.

Willpower

Willpower is a resource on your character sheet. You can spend 1 Willpower on a roll to get +1 automatic success, limit 1/roll.

Using the Dice Bot

For our game we will have access to d10, a friendly robot who will do all of our dice mechanics for us.

The basic syntax for the dice bot is .roll <#>, to roll # of d10s. You can add a series of modifiers separated by a / after the .roll part.

The modifiers are:

  • db#s to add double #s, ie. .roll/db9s to roll with double 9s.
  • re#s to add disappearing #s. You can list several: re1s2s3s, for example.
  • as# to add # automatic successes.
  • no10 will remove double 10s, so that 10s only count as 1 success.

So to roll a pool of 7 dice with double 9s, disappearing 6s, and 2 automatic successes, you would use

make a roll

and get the result

roll result


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