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Armor

Like weapons, armor is represented as a combination of a weight and a set of tags.

Weight Categories

Category Soak Mobility Penalty Hardness
Light +3 0 0
Medium +5 -1 0
Heavy +7 -2 0

Category: All armor is one of light, medium, or heavy.

Soak: This is the bonus that the armor adds to your Stamina to determine your Soak.

Mobility Penalty: This is the penalty that the armor applies to your movement actions while wearing it.

Hardness: This is the Hardness the armor gives you.

Armor Tags

Tags are modifiers that change how the armor behaves.

General Tags

Artifact: Artifact armor uses the following chart instead:

Category Soak Mobility Penalty Hardness
Light +5 0 4
Medium +8 -1 7
Heavy +11 -2 10

Other Tags

Buoyant: This armor does not apply the mobility penalty to aquatic movement.

Concealable: This armor is light enough to be hidden under bulky clothes.

Silent: This armor does not apply the mobility penalty to silent movement.


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