Armor
Like weapons, armor is represented as a combination of a weight and a set of tags.
Weight Categories
Category | Soak | Mobility Penalty | Hardness |
---|---|---|---|
Light | +3 | 0 | 0 |
Medium | +5 | -1 | 0 |
Heavy | +7 | -2 | 0 |
Category: All armor is one of light, medium, or heavy.
Soak: This is the bonus that the armor adds to your Stamina to determine your Soak.
Mobility Penalty: This is the penalty that the armor applies to your movement actions while wearing it.
Hardness: This is the Hardness the armor gives you.
Armor Tags
Tags are modifiers that change how the armor behaves.
General Tags
Artifact: Artifact armor uses the following chart instead:
Category | Soak | Mobility Penalty | Hardness |
---|---|---|---|
Light | +5 | 0 | 4 |
Medium | +8 | -1 | 7 |
Heavy | +11 | -2 | 10 |
Other Tags
Buoyant: This armor does not apply the mobility penalty to aquatic movement.
Concealable: This armor is light enough to be hidden under bulky clothes.
Silent: This armor does not apply the mobility penalty to silent movement.