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Keywords

A keyword is a bit of Charm shorthand to avoid having to write the same sentences over and over again.

Elemental Keywords

All Dragon-Blooded Charms are aligned to one or more of the five elements. A Charm’s elemental affinity is represented by the Air, Earth, Fire, Water, or Wood keyword.

If a Charm lists two elements separated by a slash (for example, “Air/Water”), that means that the Charm gets both elements, and you can choose whichever one is better for you at that moment.

Aura

This Charm can only be used if you are in this Charm’s element’s Aura. It cannot be used in the same instant as Charms of a different element.

Balanced

This Charm doesn’t count for or against your Aura.

Variable

When you use this Charm, pick one of the listed elements. This Charm is of that element and has a different effect depending on which element you pick.

Other Keywords

These other keywords encode simple rule snippets to save space.

Captain

This Charm can only be used while you are captaining or piloting the vessel; if you have no authority, you cannot use it.

Counterattack

This Charm cannot be used in response to another Charm with the Counterattack keyword. This prevents infinite Counterattack stacks.

Decisive-only

This Charm can only be used to enhance a decisive attack.

Dual

This Charm has two different effects, depending on whether you are enhancing a withering or a decisive attack.

Perilous

This Charm cannot be used while you are in crash.

Restriction

This Charm can only be used as noted in the parenthetical. If the Charm can be reset to be used again, it will have a RESET trigger in the text.

Stackable

You can use this Charm multiple times to stack its benefits.

Uniform

This Charm has the same effect whether it is used to enhance a withering or a decisive attack.

Withering-only

This Charm can only be used to enhance a withering attack.

Written-only

This Charm can only be used to enhance a written social action, not a spoken one.

Triggers

A trigger is a condition that gives a bonus effect. Triggers are noted in “BOLD CAPS –” and have their bonus listed afterward.

Triggers include:

  • AIM: This bonus triggers if you have taken an Aim action on the turn before;
  • (ELEMENT) AURA: This bonus triggers if you are in the appropriate aura;
  • RESET: This Charm with the Restriction keyword can be used again after you trigger this condition.