Performance Charms
Excellency
Audience-Enthusing Display
Cost: 2m/success; Mins: Performance 2, Essence 1
Type: Supplemental (Any roll); Duration: Instant
Keywords: Balanced, Excellency, Wood
Prerequisite Charms: None
Your performance is wine to those who listen.
Add 1 automatic success per 2m spent. Ignore the penalty for targeting multiple characters at once.
Universal
Universal: Essence 1
Hidden Petal Aria
Cost: 5m; Mins: Performance 3, Essence 1
Type: Supplemental (Any Performance); Duration: Instant
Keywords: Wood
Prerequisite Charms: None
Your words are a tangled web of vines, concealing a hidden secret within.
Embed a message, up to one sentence long, in your performance. Only the people you specify understand it. This sentence can be social influence. Anyone using magic to decipher your message must roll at a difficulty of (higher of your Manipulation or Performance).
Invisible Street Performer Technique
Cost: 2m; Mins: Performance 3, Essence 1
Type: Simple; Duration: One performance
Keywords: Air, Balanced
Prerequisite Charms: Hidden Petal Aria
You are as subtle as a breeze, the sound of your voice fading into the background.
Roll (Manipulation + Performance). As long as the performance continues, you cannot be noticed by anyone whose Resolve doesn’t beat your roll. Your concealment disappears if you draw notice to yourself such as rolling Join Battle, drawing a weapon, etc.
Enticing Paramour Passion
Cost: 5m, 1wp; Mins: Performance 3, Essence 1
Type: Reflexive; Duration: Indefinite
Keywords: Mute, Fire/Wood, Restriction (1/story)
Prerequisite Charms: None
Love is a strange thing. It often grows quickly in the fiery crucible of rivalry.
You may use this Charm after you engage in consensual, voluntary physical intimacy (sex, a kiss, a passionate embrace) with someone you have seduced, or after being seduced yourself. The other individual becomes your rival.
You gain a stock of (Appearance + your strongest Tie to your rival + your rival’s strongest tie toward you) non-Charm dice. You may add up to (Essence) of these dice at a time to any roll in the following list:
- An Influence roll (any Ability) to inspire an emotion or instill or leverage a Tie in your rival;
- Read Intentions or profile character which target your rival;
- Your Resolve or Guile against influence originating from your rival, costing 2 dice per +1 Resolve;
- Any roll to introduce a fact or challenge a fact about your rival;
- Strategic Maneuver rolls against your rival.
RESET – Achieve a major character or story goal by seducing someone.
Universal: Essence 2
Dance of Flashing Swords
Cost: 3m, 1wp; Mins: Performance 4, Essence 2
Type: Simple; Duration: Instant
Keywords: Wood
Prerequisite Charms: Invisible Street Performer Technique
Your movements are like swaying grass. Your battle seems to simply be part of a street theater or the night’s entertainments.
Roll (Manipulation + Performance) as a special Instill roll. Any bystander whose Resolve you beat believe that the violent action is simply a performance. They cannot spend Willpower to resist. If circumstances change dramatically, they may spend Willpower to see through it.
Unlike other Simple Charms, this Charm can be flurried.
Talented Improvisation
Cost: 5m (3m); Mins: Performance 4, Essence 2
Type: Reflexive; Duration: Instant
Keywords: Balanced, Wood
Prerequisite Charms: None
Your charisma is so strong that even mistakes come across as charming choices.
Reroll (Essence) failed dice that didn’t come up as a 1.
If you failed the initial roll and give a stunt for how you recovered, this Charm only costs 3m.
Soul-Stirring Performance
Cost: 3m, 1wp; Mins: Performance 5, Essence 2
Type: Simple; Duration: Instant
Keywords: Wood
Prerequisite Charms: Talented Improvisation
Your sensual mastery makes your audience’s hearts melt.
Make an Inspire roll with (Essence) non-Charm automatic successes. Anyone whose Resolve is beaten must use a Decision Point to resist, using any Intimacy that opposes the Inspire.
Heart-Strengthening Defense
Cost: 1m, 1wp; Mins: Performance 5, Essence 2
Type: Simple; Duration: One performance
Keywords: Wood
Prerequisite Charms: Soul-Stirring Performance
Your heart is full of vital will, which stirs in your audiences.
Anyone who observes your performance gets +1 Resolve against any other influence, or +2 Resolve against any Psyche effect or other mind-control influence.
Harmonious Life-Affirming Song
Cost: 4m, 1wp; Mins: Performance 5, Essence 2
Type: Simple; Duration: One performance
Keywords: Wood
Prerequisite Charms: Heart-Strengthening Defense
Your passion for life is salutory to those who hear it.
Anyone who observes your performance gets a bonus success on rolls against poison, disease, and other maladies. They multiply the rate that they heal at by (Essence + [Charisma or Appearance]).
Irresistible Whirlpool Diversion
Cost: 5m; Mins: Performance 5, Essence 2
Type: Simple; Duration: One performance
Keywords: Water
Prerequisite Charms: Soul-Stirring Performance
Your performance is a swirling whirlpool, drawing in anyone who sees or hears it.
Roll ([Manipulation or Appearance] + Performance) with double 9s. Any audience member whose Resolve is beaten by your roll suffers a penalty of (your Essence) to all rolls to notice anything other than your performance.
Oratory
Oratory: Essence 1
Lightning Declamation Style
Cost: 2m; Mins: Performance 2, Essence 1
Type: Supplemental (Oratory); Duration: Instant
Keywords: Air, Balanced
Prerequisite Charms: None
Your voice is clear and powerful, commanding respect.
Add disappearing 6s. If you are upholding a Major or Defining Principle, also add disappearing 5s.
Legend-Hewn Wisdom
Cost: 3m; Mins: Performance 3, Essence 1
Type: Simple; Duration: Instant
Keywords: Earth
Prerequisite Charms: Lightning Declamation Style
You tell a story and it hits with the emotional impact of an avalanche on the heart.
Tell a story. Roll (Charisma + Performance) to Inspire an audience based on the story. In addition to Instilling the emotion. In addition, the same roll also counts as an Instill to create or strengthen an Intimacy associated with the moral or allegory of the story you’ve told.
Oratory: Essence 2
Storm-Gathering Fervor
Cost: 2m; Mins: Performance 3, Essence 2
Type: Supplemental (Oratory); Duration: Instant
Keywords: Air, Aura
Prerequisite Charms: Lightning Declamation Style
Lightning arcs between your heart and the hearts of those who share your values.
Add (the Intimacy at whichever is the lowest level among the targets) non-Charm bonus dice to any social action which is supported by a Principle that you share with the target. Everyone in a group must share the Intimacy in order for you to target the group.
Music
Music: Essence 1
Sanxian-Charming Fingers
Cost: 3m; Mins: Performance 3, Essence 1
Type: Supplemental (Music); Duration: Instant
Keywords: Wood
Prerequisite Charms: None
Your fingers glow with Wood Essence as they strum the strings in perfect execution.
Double 9s.
Voice-Uplifting Aspect
Cost: 3m; Mins: Performance 3, Essence 1
Type: Supplemental (Music); Duration: Instant
Keywords: Air, Balanced
Prerequisite Charms: None
Your voice is clear like the breeze, crisp and beautiful.
Add 1 automatic success. For every 10 you roll, you may reroll a failed die that didn’t come up as a 1.
Blossoming Instrument Evocation
Cost: 2m; Mins: Performance 4, Essence 2
Type: Simple; Duration: Indefinite
Keywords: Wood
Prerequisite Charms: Sanxian-Charming Fingers
Plants yearn to be put to good use in your art.
Create a musical instrument from a living plant; a tree branch bends to become a sanxian, reeds become a panflute, a root twists to become a koto. If you have a specialty in the instrument you shaped, it is exceptional. When you release the mote commitment, the instrument returns to its previous form.
Vibrating Strings Defense
Cost: 4m, 1wp; Mins: Performance 5, Essence 2
Type: Reflexive; Duration: Instant
Keywords: Clash, Decisive-only, Restriction (1/scene), Wood
Prerequisite Charms: Sanxian-Charming Fingers
All Dragon-Blooded are soldiers; so are you, and your instrument can be your weapon.
Use this Charm if you are carrying or playing an instrument and you are attacked. You may reflexively clash the attack, rolling with (Wits + Performance). This doesn’t count as your action for the turn.
If you are successful, you don’t roll damage or reset your Initiative. Your attacker loses (Essence + threshold successes) Initiative, which you don’t gain.
If you are able to crash him by doing so, he has 0 Resolve against the next Performance-based social action you use against him.
RESET – Lower an enemy’s Initiative from higher than yours to lower than yours.
Dance
Dance: Essence 1
Swaying Boughs Arabesque
Cost: 4m; Mins: Performance 2, Essence 1
Type: Supplemental (Dance); Duration: Instant
Keywords: Wood
Prerequisite Charms: None
You sway with the ease of grass in the wind and the sensual beauty of a petal floating on the breeze.
Lower the Resolve of all targets by 1.
Petal-Strewn Pavane
Cost: 3m, 2i; Mins: Performance 2, Essence 1
Type: Supplemental (Combat Movement); Duration: Instant
Keywords: Balanced, Perilous, Wood
Prerequisite Charms: Swaying Boughs Arabesque
You are as graceful as blossoms and as untouchable as a rosebush. You glide through the battlefield gracefully and quick.
You cannot use this Charm if you are wearing medium or heavy armor.
Add (Performance) bonus dice. You can also flurry a Performance social action with the movement without taking a penalty to either action.
WOOD AURA – Add a non-Charm bonus success, and ignore all penalties for difficult terrain.
Dance: Essence 2
Falling Leaves Sway
Cost: 6m; Mins: Performance 5, Essence 2
Type: Supplemental (Dance); Duration: Instant
Keywords: Balanced, Wood
Prerequisite Charms: Swaying Boughs Arabesque
Your whole body is perfectly guided by the sensual power of Wood Essence.
Add 1 non-Charm bonus die to an Inspire roll for every point your Appearance is greater than your target’s Appearance.
Any social action you or your allies take for the rest of the scene which plays off of the Inspired emotion gets an automatic success.