Larceny
Excellency
Underground Rivers Flow
Cost: 2m/success; Mins: Larceny 1, Essence 1
Type: Supplemental (Any roll); Duration: Instant
Keywords: Balanced, Excellency, Mute, Water
Prerequisite Charms: None
You flow smoothly through the criminal underworld.
Add 1 automatic success per 2m spent.
Essence 1
Flowing Body Disguise
Cost: 2m; Mins: Larceny 2, Essence 1
Type: Supplemental (Disguise); Duration: Instant
Keywords: Balanced, Water
Prerequisite Charms: None
Your face and form are fluid like water; your very nature is a mask.
Ignore (Essence) points of penalty on a disguise from things like height, sex, and body type.
Add a non-Charm bonus success if you impersonate a relative.
Veiled Dragon’s Secret
Cost: 5m; Mins: Larceny 3, Essence 1
Type: Simple; Duration: One day
Keywords: Variable (Air, Earth, Fire, Water, Wood)
Prerequisite Charms: Flowing Body Disguise
All of the Dragon-Blooded contain all five of the elements, but one dominates the others. With a realignment of your energy, you can change this.
When you commit this Charm, your anima banner and Aspect Markings transform to reflect a new element that you choose. This doesn’t allow you to imitate the look of a specific other anima banner; it changes yours to match the new element.
This Charm does not actually change your Aspect, it simply allows you to put on the appearance of another Aspect. When you release the commitment, your aesthetics return to their natural state.
Nimble Thief’s Fingers
Cost: 1m; Mins: Larceny 2, Essence 1
Type: Supplemental (Manual dexterity or sleight of hand); Duration: Instant
Keywords: Balanced, Water
Prerequisite Charms: None
Your hands are as subtle as a deep sea current and always find their mark.
Add disappearing 6s.
Resetting Tumblers Technique
Cost: 5m; Mins: Larceny 3, Essence 1
Type: Supplemental (Conceal Evidence); Duration: Instant
Keywords: Mute, Water
Prerequisite Charms: None
Your nefarious presence washes away any trace you were ever there.
Double 9s.
Naked Thief Style
Cost: 1m; Mins: Larceny 3, Essence 1
Type: Simple; Duration: Indefinite
Keywords: Stackable, Water
Prerequisite Charms: Resetting Tumblers Technique
Flavor.
Roll ([Dexterity or Appearance] + Larceny) to a single small item on your person. It must small enough to fit in your palm. A set of tools counts as one item. No one can roll to oppose this concealment unless they are within short range of you or use magic – someone can be staring you down and they won’t notice unless they’re close enough.
You can stack up to (Dexterity) uses of this Charm to hide different items.
Observer Awareness Method
Cost: 1m; Mins: Larceny 2, Essence 1
Type: Reflexive; Duration: Instant
Keywords: Water
Prerequisite Charms: None
The subtle ripples of eyes on your backs stand out to you as clear as day.
Roll (Perception + Larceny). If you get at least 1 success, you instantly and instinctively know if you are being watched and by how many people.
ENHANCE (Larceny 4, Essence 2) – You also know the precise location of each observer if your roll beats their (higher of Stealth or Guile).
Rose-Among-Thorns Distinction
Cost: 5m; Mins: Larceny 3, Essence 1
Type: Simple; Duration: Instant
Keywords: Wood
Prerequisite Charms: Observer Awareness Method
You grow like a weed among the groups you choose to be part of.
To use this Charm, you must spend at least 1 hour interacting with a criminal element – a crime family, gang, etc. – that you are at least passingly familiar with.
Add a temporary Larceny specialty related to the criminal element. This specialty is indefinite, but you can only have one at a time.
Whispering Thief Technique
Cost: 2m; Mins: Larceny 4, Essence 1
Type: Supplemental (Throw Voice); Duration: Instant
Keywords: Air
Prerequisite Charms: Observer Awareness Method
The wind carries your words to somewhere else.
Perfectly throw your voice out to short range. You can use this Charm to speak from Stealth without breaking your cover.
Essence 2
Artful Flowing Theft
Cost: 5m; Mins: Larceny 3, Essence 2
Type: Supplemental (Pickpocket); Duration: Instant
Keywords: Water, Restricted (1/scene)
Prerequisite Charms: Nimble Thief’s Fingers, Observer Awareness Method
Your fingers flow like water into other peoples’ pockets.
Double 9s. Increase the difficulty of noticing your theft by (Essence) unless your target uses magic. In that case, even if they defeat you, they will need (Essence) threshold successes to detect that you, specifically, were responsible for the theft.
Dragon’s Hidden Treasure
Cost: 1m; Mins: Larceny 3, Essence 2
Type: Simple; Duration: Instant
Keywords: Earth
Prerequisite Charms: Naked Thief Style
You strike stone with a careful, deliberate series of blows. It ripples under your touch and becomes as supple as fresh dough.
Conceal a held object in soil, stone, metal, or similar earthen materials. The earth is not displaced. The earthen receptacle must be at least as large as the concealed object; so you could hide a sword inside a statue or a castle wall, but not inside a coin or gemstone.
You can retrieve any object hidden using this Charm by using the Charm a second time at the same location. You can also use this Charm to steal something that someone else has hidden with it, if you can find where they put it…
Face-Stealing Reflection
Cost: 4m; Mins: Larceny 3, Essence 2
Type: Simple; Duration: Instant
Keywords: Water
Prerequisite Charms: Flowing Body Disguse, Observer Awareness Method
You slip from one identity to another with a watery sheen of the air.
Roll Read Intentions with (Perception + Larceny) against a target. If you succeed, you learn the identity of a mutual acquaintance. This acquaintance will be someone that you know well enough to disguise yourself as. If no such person exists, then instead you learn with absolute confidence that no such person exists.
WATER AURA – You then get double 9s on your disguise roll if you disguise yourself as the mutual acquaintance.
Bramble Purse Technique
Cost: 4m; Mins: Larceny 4, Essence 2
Type: Simple; Duration: One hour
Keywords: Wood
Prerequisite Charms: Observer Awareness Method
You line your pockets and glove your hands with invisible poison thorns of magic. No one steals from you!
Activate in response to a roll to pickpocket or disarm you.
That roll loses (Essence) dice. This is explicitly not a penalty, so they can’t use magic to try and ignore it.
If they fail their roll, they suffer 1 automatic level of lethal damage.
Evidence-Erasing Tide
Cost: 4m, 1a; Mins: Larceny 4, Essence 2
Type: Supplemental (Conceal Evidence); Duration: Instant
Keywords: Water
Prerequisite Charms: Resetting Tumblers Technique
Your anima overflows, washing across the room and removing all trace you were ever there.
Complete the roll instantly. Add a non-Charm bonus success.
Instant Disguise Prana
Cost: 1m, 1wp; Mins: Larceny 4, Essence 2
Type: Simple; Duration: Instant
Keywords: Water
Prerequisite Charms: Flowing Body Disguise
Your face, body, and identity are so fluid you barely even have need of a disguise.
Roll to disguise yourself. You do not need any makeup, props, or equipment in order to do so. It takes you no more than a minute to complete your disguise.
If you have suitable tools, you get double 9s on your disguise roll.
Waters-of-Honesty Method
Cost: 3m; Mins: Larceny 4, Essence 2
Type: Reflexive; Duration: Instant
Keywords: Balanced, Water
Prerequisite Charms: Observer Awareness Method
No one outcheats a cheater.
Activate this Charm in response to someone attempting to cheat you in a game or someone using Larceny against you.
Read Intentions on the target using (Perception + Larceny). If you succeed, you learn the identity of the cheater and the nature of the cheat. If you fail, you know that someone has cheated, but you don’t know who or how.
A disguise does not trigger this Charm unless you see them putting on the disguise.