Investigation Charms
Excellency
Indisputable Physical Analysis Technique
Cost: 2m/success; Mins: Investigation 1, Essence 1
Type: Supplemental (Any roll); Duration: Instant
Keywords: Balanced, Excellency, Water
Prerequisite Charms: None
Your presence washes away falsity, leaving behind only the truth.
Add 1 automatic success per 2m spent.
Add disappearing 6s.
Essence 1
Tampering-Detection Technique
Cost: 1m; Mins: Investigation 2, Essence 1
Type: Supplemental (Case Scene); Duration: Instant
Keywords: Balanced, Water
Prerequisite Charms: None
The crime scene ripples with watery Essence as all fraud becomes clear to you.
Choose one:
- SCENE: Immediately learn if anyone has tried to conceal evidence here.
- OBJECT: Immediately learn if anyone has tampered with it in the last (Essence + Investigation) hours.
In both cases, you learn of the deception, but you do not automatically learn the identity of the perp.
Permeating Insight
Cost: 4m; Mins: Investigation 3, Essence 1
Type: Supplemental (Profile Character); Duration: Instant
Keywords: Water
Prerequisite Charms: None
Under the exacting gaze of a dragon, your target’s sins bubble to the surface.
Add (Essence) non-Charm bonus dice. If you succeed, you gain an Investigation specialty in the target. This specialty doesn’t expire, but you can only have one at a time.
Essence 2
Scent-of-Crime Method
Cost: 4m; Mins: Investigation 3, Essence 2
Type: Supplemental (Special*); Duration: Instant
Keywords: Water
Prerequisite Charms: Permeating Insight
No one washes blood from their hands when a Prince is in pursuit.
SPECIAL – This Charm can enhance any Awareness, Investigation, or Survival roll to track a character who has rolled Larceny within the past (Essence) hours.
Double 9s.
You may determine the exact nature of the target’s guilt through a profile character action.
Heart-Maze Navigation
Cost: 1m, 1wp; Mins: Investigation 3, Essence 2
Type: Supplemental (Profile Character); Duration: Instant
Keywords: Water
Prerequisite Charms: Scent-of-Crime Method
Your presence beats against the target like waves on shore, and slowly they are worn down. In that moment… Yes, there! The answers you were looking for!
If the target has an Intimacy that would compel them to reveal information to you, that Intimacy penalizes their Guile as though it were their Resolve.
WATER AURA – You can profile a character instantly.
Revelation-of-Associates Hunch
Cost: 5m; Mins: Investigation 3, Essence 2
Type: Supplemental (Any roll); Duration: Instant
Keywords: Balanced, Fire
Prerequisite Charms: Scent-of-Crime Method
The magnitude of the crime is obvious to you as a burning sun.
Roll an additional non-Charm bonus die for each 10 you roll.
When you uncover evidence of a crime, you feel it as a sensation of flashing heat. The intensity of the heat depends on the size of the cartel. A lone crim or small operation barely registers at all; a conspiracy of hundreds burns like a bonfire at your touch.
Bloodhound’s Nose Technique
Cost: 4m, 1wp; Mins: Investigation 4, Essence 2
Type: Simple; Duration: (Essence) days
Keywords: Water/Wood
Prerequisite Charms: Scent-of-Crime Method
Catching a hint of the reek of crime, you are able to pursue the scent to its source. The scent appears to you as hazy glowing trails hanging in the air.
Make a difficulty 3 Case Scene roll with double 9s to investigate a piece of evidence. This difficulty may go up depending on how old the evidence is.
If you succeed, you are able to visualize the scent and follow it. If you are familiar with the scent you identify it immediately and automatically.
You get double 9s on Awareness, Investigation, or Survival rolls to track your mark. If the scent is present in a scene, you will be told automatically if you should case the scene or profile a character.
Tenacious Flowing Truths
Cost: 5m; Mins: Investigation 3, Essence 3
Type: Simple; Duration: One scene
Keywords: Water
Prerequisite Charms: Tampering-Detection Technique
You let yourself float on the waves of truths and lies, carrying you to a solution.
Ignore (Essence) points of penalties to Case Scene or on an Awareness roll to oppose Larceny.
WATER AURA – Also add an automatic success.