Craft Charms
Excellency
Masterful Dragon-Artisan Expertise
Cost: 1m/die; Mins: Craft 1, Essence 1
Type: Supplemental (Any roll); Duration: Instant
Keywords: Balanced, Earth, Excellency
Prerequisite Charms: None
All materials yield beneath the skillfull hands of a true artisan.
Add 1 die per 1m spent.
If the roll you are enhancing was rewarded a sunt, you get 1sxp as long as you spend at least 1m on this Excellency.
Essence 1
Stone-Carving Fingers
Cost: 6m; Mins: Craft 3, Essence 1
Type: Supplemental (Basic or Major Craft roll); Duration: One project
Keywords: Balanced, Earth
Prerequisite Charms: None
Your fingers are infused with Earth Essence, and your very touch makes stone supple and pliable.
You may undertake a basic or major Craft project without any need for tools, as long as your material is stone or earth (not metal!).
If you have tools, you work (Essence + 1) times faster. No matter how fast you work, it always takes you at least 1 minute to finish.
Flaw-Finding Examination
Cost: 1m, 1wp; Mins: Craft 3, Essence 1
Type: Simple; Duration: Instant
Keywords: Earth
Prerequisite Charms: None
With a quick blow, flaws and errors, no matter how fine, become obvious to your trained craftsman’s eye.
Roll (Perception + Craft) to start a basic or major repair project or start a feat of demolition. You multiply your rate of work by your successes; so four successes means you work four times faster. This is cumulative with Stone-Carving Fingers.
You gain a Craft or Athletics specialty related to the project; if you already have such a specialty, you may instead gain one non-Charm automatic success. You may add this Specialty to your Strength to determine which feats of demolition you may attempt.
Essence 2
Shaping Hand Style
Cost: –; Mins: Craft 3, Essence 2
Type: Permanent; Duration: Permanent
Keywords: None
Prerequisite Charms: Stone-Carving Fingers
Skillful hands make even tricky materials bend beneath your will.
You may use Stone-Carving Fingers to manipulate the raw materials of any Craft that you have at least 4 dots in. This Charm takes on an element based on the nature of the project.
You cannot use this Charm for Artifacts or large-scale construction.
Stones-From-Rubble Restoration
Cost: 5m; Mins: Craft 3, Essence 2
Type: Supplemental (Repair project); Duration: One project
Keywords: Earth
Prerequisite Charms: Flaw-Finding Examination
As soon as you start to turn them over in your hands, it becomes clear to you how all these things fit together.
You get (Essence / 2, round down) non-Charm successes on the repair project that results from Flaw-Finding Examination.
Touch of Unmaking
Cost: 10m; Mins: Craft 5, Essence 2
Type: Supplemental (Feat of demolition); Duration: Instant
Keywords: Earth
Prerequisite Charms: Stones-from-Rubble Restoration
Knowing how to break something is easy once you know how it’s put together.
Add (Essence / 2, round up) to your effective Strength to commit the feat of demolition initiated by Flaw-Finding Examination. Any extra points of Strength above that which is neede for the feat are added as non-Charm dice to the roll.
Flawless Fact Realization
Cost: 6m, 1wp; Mins: Craft 5, Essence 2
Type: Supplemental (Any project roll); Duration: Instant
Keywords: Balanced, Earth
Prerequisite Charms: Shaping Hand Style
You channel the perfection of diamond into your work, honing away the flaws.
Reroll up to (Essence) failed dice that didn’t come up as a 1. Each rerolled die that comes up as a 7, 8, or 9 gives you 1sxp; each rerolled die that comes up as a 10 gives you 1gxp instead.
Strike the Dragon-Anvil
Cost: 1m, 1wp, 1gxp; Mins: Craft 5, Essence 2
Type: Supplemental (Any roll); Duration: Instant
Keywords: Earth
Prerequisite Charms: Flawless Fact Realization
You channel a portion of your own glory into your work. It is greater than the sum of its parts.
Double 9s.
Passion-Inflaming Artistry
Cost: 5m, 1wp; Mins: Craft 4, Essence 2
Type: Simple; Duration: Instant
Keywords: Fire
Prerequisite Charms: None
Flavor.
Start a basic or major project to make a work of art; major projects get (Essence) non-Charm dice.
Choose an emotion. Every success on your Craft roll is a success on the roll to Inspire anyone who looks at your art with the chosen emotion. This effect fades after (Essence + Charisma) days.